[{"data":1,"prerenderedAt":38},["ShallowReactive",2],{"content-/mechanics/leagues":3,"children-/mechanics/leagues":31},{"id":4,"title":5,"accessibility":6,"ascendancy":6,"author":6,"body":7,"budget_tier":6,"build_tags":6,"class":6,"class_type":6,"complexity":6,"created":18,"damage_type":6,"description":19,"document_type":6,"extension":20,"forum_guide":6,"game":6,"gem_color":6,"investment_tier":6,"item_class":6,"league":6,"league_phase":6,"league_start":6,"league_type":6,"level":6,"level_requirement":6,"market_context":6,"meta":21,"navigation":24,"patch":6,"path":25,"pob_link":6,"profit_per_hour":6,"progress_stage":6,"rarity":6,"ratings":6,"seo":26,"skill_tags":6,"skill_type":6,"status":6,"stem":27,"strategy_tier":6,"tags":6,"updated":28,"video_guide":6,"video_update_328":6,"weight":29,"__hash__":30},"content/mechanics/leagues/index.md","Leagues",null,{"type":8,"value":9,"toc":14},"minimark",[10],[11,12,13],"p",{},"League mechanic ở mức system — atlas keystone scaling, encounter rule, modifier interaction. Atomic theo concept (1 system per note), cũ (đã core hóa thành global mechanic) hay mới (league đang chơi) đều ở đây.",{"title":15,"searchDepth":16,"depth":16,"links":17},"",2,[],"2025-11-16","League mechanic — cách access, reward, atlas interaction, lịch sử thay đổi.","md",{"type":22,"category":23},"index","mechanics",true,"/mechanics/leagues",{"title":5,"description":19},"mechanics/leagues/index","2026-05-11",30,"KzF_9bAQCC7UZjkiONIjUWJ_TeKqw1fJlSWbqXT_lZc",[32],{"path":33,"title":34,"description":35,"document_type":36,"updated":28,"created":37},"/mechanics/leagues/mirage-wish-system","Hệ Thống Wish","Cơ chế Wish của league Mirage — encounter loop, Sigil/Djinn Coin scaling, và Imbued Gem reward. Atomic system deep-dive, không phải tutorial.","mechanic","2026-03-07",1779733295243]